πŸ—‚οΈ Archive

⭐ A Renderer from Scratch
Building a renderer with only C++
⭐ 3D Game Engine in DX11
ITP 485 - A 3D game engine in DirectX11
⭐ Mocap Interpolation
CSCI 520: Interpolating skeleton pose
⭐ Soft body animation: Jello Cube demo
CSCI 520: Simulating a jello cube in OpenGL
⭐ Portal
ITP 380: Multi-level Portal
⭐ Roller coaster
CSCI 420: Making a roller coaster ride in OpenGL
⭐ Raytracer
CSCI 420: Building a simple raytracer with recursive reflections