⭐ 3D Game Engine in DX11
ITP 485 - A 3D game engine in DirectX11
Implemented a game engine using DX11 with the following features:
- Custom math library for vector and matrix calculation in SIMD
- A rendering pipeline with texture support
- Cache system for textures, materials, and shaders
- Skinning and animation blending
- AABB physics collision
- Multithreading animation jobs
- Post-processing effects like Bloom
This is the final result!