ποΈ Archive Virtual Production Studio-Ghibli-esque virtual production in Unreal Relaxing Ocean Simulation π FFT-based ocean waves with iWave water interaction and GPU-driven buoyancy First PC Build as a software person intimidated by hardware Triplanar Mapping for Landscape A tool for procedural landscape texturing Particle Systems in Prime Engine Making of a particle system from scratch GPU-driven Interactive Realtime Grass My touch-grass-simulator Tech Art at Respawn Interning at Respawn for the Star Wars franchise Toonshading in Lanesplitterz Making effects for a stylized bowling game Deforming 3D characters CSCI 520: Inverse Kinematics in Computer Animation Next »