πŸ—‚οΈ Archive

⭐ Triplanar Mapping for Landscape
A tool for procedural landscape texturing
⭐ Particle Systems in Prime Engine
Making of a particle system from scratch
⭐ GPU-driven Interactive Realtime Grass
My touch-grass-simulator
⭐ Tech Art at Respawn
Interning at Respawn for the Star Wars franchise
⭐ Toonshading in Lanesplitterz
Making effects for a stylized bowling game
⭐ Deforming 3D characters
CSCI 520: Inverse Kinematics in Computer Animation
⭐ The Veiled Ones
A horror exorcism experience
⭐ Something Fishy
An underwater mystery puzzle
⭐ A Renderer from Scratch
Building a renderer with only C++