πŸ—‚οΈ Archive

Virtual Production
Studio-Ghibli-esque virtual production in Unreal
Relaxing Ocean Simulation 🌊
FFT-based ocean waves with iWave water interaction and GPU-driven buoyancy
First PC Build
as a software person intimidated by hardware
Triplanar Mapping for Landscape
A tool for procedural landscape texturing
Particle Systems in Prime Engine
Making of a particle system from scratch
GPU-driven Interactive Realtime Grass
My touch-grass-simulator
Tech Art at Respawn
Interning at Respawn for the Star Wars franchise
Toonshading in Lanesplitterz
Making effects for a stylized bowling game
Deforming 3D characters
CSCI 520: Inverse Kinematics in Computer Animation